But consoles are they not born to play?
(Louise Brown)
The year was 2006.
During the Game Developers Conference, the then president of
SCE Worldwide Studios, Phil Harrison, placed the emphasis on 4C, the 4 basic functions of the "Network Platform," Sony's Playstation Network today.
1)-C ONTENT
2) C-COMMUNICATION
3)-C OMMUNITY
4) C-RADE
Whether it's Sony, Microsoft or Nintendo, two years later the situation merits consideration.
E 'is now no doubt as an update through Live is now an important time to explain a "war" for the consolidation of the users and the hoarding a new and more diverse as possible on your platform.
During the Game Developers Conference, the then president of
SCE Worldwide Studios, Phil Harrison, placed the emphasis on 4C, the 4 basic functions of the "Network Platform," Sony's Playstation Network today. 1)-C ONTENT
2) C-COMMUNICATION
3)-C OMMUNITY
4) C-RADE
Whether it's Sony, Microsoft or Nintendo, two years later the situation merits consideration.
E 'is now no doubt as an update through Live is now an important time to explain a "war" for the consolidation of the users and the hoarding a new and more diverse as possible on your platform.
Xbox Live moves partnership offering content from NBC Universal Studios at Universal Studios Home Entertainment, SCI FI Channel and USA Network. Here in Italy we still have to wait, but even in other parts of the globe, the Xbox Live Marketplace Video Store offers content companies and movie studios, from Paramount Pictures to Warner Bros., MTV Networks, Disney Channel and Toon Disney.
You could say that Sony and Microsoft systems are increasingly giving rise to a challenge of convergence services and offers that seem to overshadow the performance of its technology systems. It is indeed a mystery three years after the worldwide launch of Xbox 360, the first console of this generation, has now finished talking more capacious hard drive with a view that digital delivery capabilities of floating point calculations.
Nintendo then head to a revolution in the "massive-game for all ages, begins to complain of the lack of larger hard drives in his Wii because of the inevitable disappearance from signal HD, of course, taking as the reference model Sony and Microsoft. Conversely
social networking sponsored by Xbox Live Experience will beat this fall the way of "cuteness" kawaistica through the Nintendo Mii Avatars, customizable interface with the stores that openly imitates the visual representation of the iPhone in turn borrowed from the interface of the DS touch sensitive.
The home of Sony will try to create a "Second Life" with a "trophy", or virtual jewelry to show off "at home" just like in the Achievement Points for Xbox 360 gamertag, all this after realizing that in a 'Optical multi-platform games some users prefer a title in the Microsoft console just because of the unlockable points.
services, accessibility, content, and transmediality war convergence then. Would rather think of a war of "imitation" in which he chases the exclusive services and features typical of a system so that any person of any age, in your living room, should not have much desire to own and control everything through a single platform that does not lack for anything other than proposals offered by the market.
At this particular juncture of technology, in which the race for multimedia services is the real battleground of the big hardware manufacturers, the supply of such services is to become the real trump card in a position to define the role of driver / guide 's Digital Entertainment for all other products media (cinema, TV and music in particular).
is therefore to be asked the following question:
But consoles are they not born to play?
The question is legitimate because it seems that convergence and consistency of service will excel relegated to last place in the specific scale of values \u200b\u200b"ideology" behind the existence of a particular system play in the market, which is to entertain you through the game.
updates at your fingertips, the versatility of choice in the virtual store, the affezionabilità a Mii avatar-that moves in a Virtual Space - prelude to a 3D Web that we will see perhaps a dozen years instead of http - attest to the challenges on the ground that de facto makes the offer of services as important as the electronic ludus offered by a particular platform.
Or maybe more?
As Matthew says in his portal Bittanti Interactive screens, the battle is turning into a challenge of interfaces (visual, gestural as well as physical), adding that, in a perspective of interest to the media-hub , is impeccable as his statement on video games that drive technological innovation in the consumption of multimedia content such as the increase of the homogeneity of services tend inexorably towards a uniform supply che potrebbe rendere persino l'acquisto di una console una questione puramente relativa ai prezzi dei servizi offerti piuttosto che sui videogiochi tout court (i quali si attestano sulle medesime cifre).
L'importanza ricoperta dai servizi on line sta ridefinendo strategie e modelli di marketing in modo impressionante, delineando vertiginosamente il futuro del medium videoludico mediante una convergenza che rende il terreno di scontro rovente.
L'importante é che gli attori sulla scena non dimentichino che ne esistono altri altrettanto importanti e affatto trascurabili, ossia lo zoccolo duro dei giocatori che nel marasma dei servizi offerti dalla propria console, oltre a godere delle possibilità a non-gaming entertainment media does not want to miss a shift towards what more should be main
just play.
You could say that Sony and Microsoft systems are increasingly giving rise to a challenge of convergence services and offers that seem to overshadow the performance of its technology systems. It is indeed a mystery three years after the worldwide launch of Xbox 360, the first console of this generation, has now finished talking more capacious hard drive with a view that digital delivery capabilities of floating point calculations.
Nintendo then head to a revolution in the "massive-game for all ages, begins to complain of the lack of larger hard drives in his Wii because of the inevitable disappearance from signal HD, of course, taking as the reference model Sony and Microsoft. Conversely social networking sponsored by Xbox Live Experience will beat this fall the way of "cuteness" kawaistica through the Nintendo Mii Avatars, customizable interface with the stores that openly imitates the visual representation of the iPhone in turn borrowed from the interface of the DS touch sensitive.
The home of Sony will try to create a "Second Life" with a "trophy", or virtual jewelry to show off "at home" just like in the Achievement Points for Xbox 360 gamertag, all this after realizing that in a 'Optical multi-platform games some users prefer a title in the Microsoft console just because of the unlockable points.
services, accessibility, content, and transmediality war convergence then. Would rather think of a war of "imitation" in which he chases the exclusive services and features typical of a system so that any person of any age, in your living room, should not have much desire to own and control everything through a single platform that does not lack for anything other than proposals offered by the market. At this particular juncture of technology, in which the race for multimedia services is the real battleground of the big hardware manufacturers, the supply of such services is to become the real trump card in a position to define the role of driver / guide 's Digital Entertainment for all other products media (cinema, TV and music in particular).
is therefore to be asked the following question:
But consoles are they not born to play?
The question is legitimate because it seems that convergence and consistency of service will excel relegated to last place in the specific scale of values \u200b\u200b"ideology" behind the existence of a particular system play in the market, which is to entertain you through the game.
updates at your fingertips, the versatility of choice in the virtual store, the affezionabilità a Mii avatar-that moves in a Virtual Space - prelude to a 3D Web that we will see perhaps a dozen years instead of http - attest to the challenges on the ground that de facto makes the offer of services as important as the electronic ludus offered by a particular platform.
Or maybe more?
As Matthew says in his portal Bittanti Interactive screens, the battle is turning into a challenge of interfaces (visual, gestural as well as physical), adding that, in a perspective of interest to the media-hub , is impeccable as his statement on video games that drive technological innovation in the consumption of multimedia content such as the increase of the homogeneity of services tend inexorably towards a uniform supply che potrebbe rendere persino l'acquisto di una console una questione puramente relativa ai prezzi dei servizi offerti piuttosto che sui videogiochi tout court (i quali si attestano sulle medesime cifre).
L'importanza ricoperta dai servizi on line sta ridefinendo strategie e modelli di marketing in modo impressionante, delineando vertiginosamente il futuro del medium videoludico mediante una convergenza che rende il terreno di scontro rovente.
L'importante é che gli attori sulla scena non dimentichino che ne esistono altri altrettanto importanti e affatto trascurabili, ossia lo zoccolo duro dei giocatori che nel marasma dei servizi offerti dalla propria console, oltre a godere delle possibilità a non-gaming entertainment media does not want to miss a shift towards what more should be main just play.
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