Friday, December 26, 2008

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Sunday, November 30, 2008

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survival and his only message. FALLOUT 3. A critical

(Louise Brown)
.
The work done by Bethesda in the characterization of post-apocalyptic Fallout 3 is simply beautiful. The exact mix of style and appeal aroused by the thought and the fun of the game are beautifully balanced.
Drama aesthetic and stylistic irony visionary make Fallout 3 a "must have" for anyone who wants to lose themselves in a mature experience, gender. The perfect marketing, promotion and location television uncensored full of dialogues about the school of the voice actors make our own: a good sign for the consolidation of Italian Industry who marries the game with the commitment already efforts recognized in the art of dubbing. The Washington DC
gutted atom dig soul that particular post-nuclear abandonment going to melt in poverty and corruption in the nuclear body.
not Mad Max and even the sordid environmental depletion of Chernobyl, but a mixture of what can happen to human flesh and spirit when cells go crazy: it is the desolation of the heart and hope, another way of understanding ' hell on earth. The art design
crushes any objection previously justified at the time of Oblivion: legnosetta the race of the protagonist in the inevitable draw on the horizon, la coerenza e l’organicità dell’universo di Fallout 3 sbattono via le magagne tecniche grazie ad una direzione artistica ineccepibile.
Le abilità attraverso l’intuitiva crescita del personaggio, nonché l’ìnterfaccia utente snellita ulteriormente rispetto ad Oblivion rendono la consultazione di qualsiasi elemento/statistica di gioco semplicemente perfetta. Sorvolando sulla stessa concezione di RPG Fallout 3 diviene quindi il prodotto da portare alle masse, affinché la comunità venga educata al videogioco quale possibile (ed unico) medium fautore d’esperienze sensoriali esistenzialmente caratterizzanti.
Infine é nel senso di conflitto and urgency of moving the real dystopian universe of Fallout 3, when each found ammunition for each weapon, for each substance or soothing bullet went to sign it ends with the warning every time that visceral thrill dell'accattonaggio and depredation where we see the entire message of the game: the bete noire of survival in a world whose spirit has been neglect of life itself.
organic aberrations, cancer radiation, dust, infected with a dry land of the same human tears, including cheeks and eyes crossed from the dark, fever, and from poverty in a world that he raped her in the same air fire of the atomic ... everything in a suit by the retro-futuristic steampunk buttons or steam, which claims to dissolve and separate with a wry smile that could have been the idea of \u200b\u200bthe future will be.

In the end, the award-winning Bioshock is the story of a story set in the bottom of the sea, between rich lunatics.
Fallout 3 instead is the global apocalypse.
.

Thursday, November 27, 2008

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Monday, October 6, 2008

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Cari AMICI tutti,
questa settimana è confermato l’incontro per MERCOLEDI’ 8 OTTOBRE 2008 alle ore 20:30, presso la saletta del MONASTERO di San LEONARDO in Montefalco.Dato per certo che il capitolo dell’OBBEDINZA va approfondito fino all’assemblea generale che si terrà prima di Natale 2008, per il prossimo mercoledì il lavoro di Scuola di Comunità continua rileggendo il capitolo dell’OBBEDIENZA del libro: SI PUO’ VIVERE COSI’ (da pag. 131 a pag140 della “nuova edizione” e da pag. 110 a pag 118 della “vecchia edizione”). L’indicazione per il prossimo incontro è :
approfondirne la lettura in casa ed arrivare all’appuntamento Wednesday, 8 of coatings with his own reflection ... A REQUEST A LIVED HIS TESTIMONY ... in short, something that we're going to redo the reading provokes us, inspires us, read a few pages of the Assembly on obedience.
With this work, we come to the meeting prepared to answer this question: WHAT IS 'THE REASON FOR ME, WHAT' OBEDIENCE TO ME? Pondered these questions when we are at work, at every moment possible of our day

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Dear friends all,
this week confirmed the meeting for Wednesday 'October 8, 2008 at 20:30 at the hall of the MONASTERY San Leonardo in Montefalco.Dato dell'OBBEDINZA for sure that the chapter should be studied until the general meeting to be held before Christmas 2008, for next Wednesday's work Community School continues obedience reread the chapter of the book: CAN 'LIVE LIKE' (from page 131. pag140 to the "new edition" and p.. 110, page 118 of "old edition"). The indication for the next meeting is
closer reading at home and get an appointment on Wednesday with his own reflection coating eight ... A REQUEST A LIVED HIS TESTIMONY ... in short, something that the reading that we're going to redo it causes us raises, read a few pages of the Assembly on obedience.
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Friday, October 3, 2008

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Thursday, October 2, 2008

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different to play better.

(Louise Brown)

Sooner or later the liberation from a traditional videogame critics such as widespread in today's cultural must be done, there is hope.
One thing is certain: as long as the terminology of the hobbyist reviewer will be found in the texts on paper or Web, basking in the taxonomy of opinion as easy as consolidated, the game will not make any step which has always remained anchored ie your hard determinism and aseptic aesthetic that can only cut off the plug-cultural importance that could inject into the breast to the other systems of art.
criticism within the videogame might instead play a vital role in this effect, acting as a counterbalance between popular opinion and a summary epilogue which really cultural art projects characterized by the development of many years and huge investments of human and financial resources behind them.
Given such importance, and in light of the facts, it is therefore a role that today should be completely rethought, as the games criticism not only of the primary need is to advise the user to purchase expensive "games," real and luxury goods with their immense power to move the macro-economy in the short to medium term by influencing the micro-financial savings for individual consumers, but the need to encourage a rethinking of the Culture of Video Game assure dignity when contrasted with the authoritative cultural criticism generated by the other arts, preventing peraltro qualsiasi eventuale ghettizzazione.
L’esperienza videoludica, sia in fase di produzione che di consumo, è cosa seriosamente giocosa quanto impegnativa e culturale, pertanto, quando criticata, non dovrebbe continuare ad essere (quasi sempre, come accade) compressa in aspetti comodi e codificati quali le categorie di giudizio comunemente presenti nella maggioranza degli enunciati critici: dal gameplay alla grafica, sonoro e longevità, ecc…
Tali sub-aspetti, ed é inutile giravi troppo intorno, trattano di termini parziali che non “fanno” assolutamente il gioco in sé, tantomeno possono esprimerlo globalmente in comode sintesi numeriche. Con l’affermare questo non si vuole assolutamente focus attention on the practical usefulness of the vote or less in the bottom of the reviews, or de-legitimize an abuse of terminology to that effect, but provide a starting point for reflection on the relativity of that habit.
Would not it be exciting if we could see more often as a critical contribution multidiretto gaming, multi-level multi-purpose, of all the arts whenever possible? In criticizing a date by then, you could not go beyond the limits of reference of the video game itself, straying beyond the "game itself"?
.
Example: Art Criticism
place in front of a painting, a good art critic will not move in the critical text remained only in painting, calling into question that is only and exclusively the kind of "paint" to make a critical comparative analysis, but this critical scomoderà in a cultural discourse at large, various artistic categories ranging from literature to architecture, from movies to music to religion if necessary, so that the dignity of the art stand out of a vocation and an important authorial which will lead a total value at least, multi-culturally constituted and finally single substance.
In place of analysis are also scomodati gli aspetti psicologici e sociali dell’autore dell’opera, i contesti storici e le influenze artistiche sincretiche alla formazione dell’opera stessa.
Se è vero che la definizione di Autore Videoludico é ovviamente problematica in quanto, oltre al limite tecnologico, le software house rappresentano realtà “corporative” nelle quali la visione autoriale rischia di naufragare nei complessi rapporti di produzione e distribuzione del mercato (oltre alla difficoltà di rintracciarla in un team di lavoro di centinaia di persone dotate di competenze e sensibilità disparate), c'é da constatare quanto siano pochissimi i recensori “specializzati” che possono affermare di promuovere lo stesso discorso polisemico, anche in minime percentuali, per il Videogioco.
Ma é bene ricordare che anche in ambito videoludico, per qualsiasi artefatto esistente che si voglia analizzare (che si chiami Pong, Rez, Metal Gear o Giulia Passione Top Model), ci sarà sempre spazio per un apporto trasversale che nobiliti il sostrato del codice oltre i confini puramente ludici del mero gioco in sé.
Questo spazio purtroppo non viene quasi mai indagato per non dire ignorato dal sistema critico generatosi nel tempo attorno al videogioco (se di sistema si vuol parlare).
.
Levels - Questioni di cultura e sensibilità

There are different levels of play, as there are different levels of competence in reading the text and enjoy the game itself. But knowing how to read the same book to the end, for two different readers, does not know at all experience the same way. For this reason, challenging a mouse or a pad to start playing the same game is not the same thing for all gamers. And this is obviously not only of skills in the sense of skill, ability or "skill" in completing the game, but the "journey" physical / mental and recreational / cultural context in which we live the game itself.
It 'too easy to assume that gamers can come from several criticisms of the different game, but if the experience critical to conform to a cultural reference more rich, polysemic, generated by a renewal of the critical tools that today's games criticism persists to ignore, what would happen to the Culture of Videogames?
Renewing the critical tools in video games, and thus the same critical vision of / for the game, could change the very experience that makes the game itself?

Example: a driving game .
affirming the star playing SBK08 - Superbike World Championship, we should preface what I have in the past and never been interested in racing cars, motorcycles and even less so. It is not mystery that I do not possess alcun racing simulativo nella mia ludoteca, poiché ciò che guido più volentieri sono i veicoli di Grand Theft Auto nelle fasi di “guida” appunto, nient’altro.
Imbattendomi in una recensione on line di un videogiocatore che, lo si intuisce dal testo, è un appassionato di videogiochi racing (da una ricerca postuma ho poi scoperto che gli vengono affidati quasi tutti i racing da recensire), é avvenuta la magia.
Seppur tale critico abbia espresso toni affatto entusiastici per il titolo in questione, la cognizione insita nelle sue parole mi ha fatto infine optare per la “prova” del gioco, il volerne fare “esperienza” appunto.
Oggi potrei sicuramente affermare to learn more, virtually of course, suspension, balance, compression of variants, trim and pull: the experience has definitely affected me on the track as "educated" on this world of fast cars with 2 and 4 cylinders, and all this thanks to a competent text, characterized among other things, I want to clarify, from a final comment without voting. Never
but today I could afford to review a VG of racing simulation, although he can play and experience the essence fully. This is because I personally recognize the defects of the substrate cultural, ideological / psychological, etc ... that would be complementary as necessary for a review qualified criticism.
.
Questions
.
But how many times you are NOT given a chance to a product, perhaps to a refusal to "skin" to the images or to the screen flooded with game statistics for a difference with our feeling on the context of the game itself ?
How many experiences have been discarded because of a review as soon as voting ended with a discreet, who then directed towards the purchase of another?
And if the critics knew more comprehensively in terms of cultural prestige of the gaming experience in itself, calling into question other aspects of meta-playful many gamers, assimilating the text critic, came less superficial and more curious about a particular game to increase interest, complicity and its implication for the same? Or perhaps only become an issue too pedantic, ill confacentesi the simple definition of "carefree-game entertainment," from which the medium itself can not break free?
However, just as with the texts generated by other critical systems would only be good if the criticism itself was bearer of videogame development and cultural growth for the game, becoming a tool to study / know "other things" taking as a basis starting the the game itself. Such a possibility certainly more freely give dignity cultural experience in video games, no doubt about it.

Although this is not the place to analyze the common understanding of areas of reference of the consumer (VG = Game = just children) or the same onomastic idisioncratica and misleading to the gaming experience itself ("Game" of course), the game is almost always result away from such cultural achievements, far from arousing the necessary intellectual stimulation in this regard. And the rampant superficiality of the myopic vision of criticism within the gaming certainly did not help him.
Although the tools for a cross-sectional study We are all from the Internet to film to books and essays several texts widely available on the Web, the medium continues to limp awkwardly on the dance scene when done along with other Arts

E 'must therefore recognize the urgency of a true school of thought for the critics of art in video games, a school of thinkers "cross", which sing the praises of a multi-disciplinary culture as well as supported by mere passion for the game.
Although it is true that any video game, like any other artistic artifacts, needs a "critical" art wise in ennobling experience of playing in itself, cultural customs clearance must pass on to a textual production far different from what you are used to read so well disseminated.
We'll see, at least that's for sure.
.

Thursday, September 25, 2008

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Friday, September 19, 2008

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I inform you that the Community School will resume next Wednesday '24 September 2008, at 21:00, as in the past, visiting the premises of the Monastery of San Leonardo in Montefalco Via G. Verdi (recently named Santa Chiara), you should prepare by reading from page 115 to page 131, continuing on Usually the book: "You can 'live like that?" Don Luigi Giussani.

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Wednesday, September 17, 2008

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In accordance with the "Guns of the Patriots" matters of the heart and emotions.

(Louise Brown)

Take a young gamer, tore out the timeline of any Metal Gear, and place it at late (inflammatory) amounts to a political fantasy trip obstetric forceps-armed who claim that the creature just torn away from the uterus can remember things that may not have experienced.
Metal Gear Solid 4 is not a work for everyone.
With all due respect to those owning a PlayStation 3 have believed it possible to run into a paradigm of all-encompassing, rewarding and totally "fun", the latest Metal Gear is a matter of nostalgia, the heart and remember the reason and the " common sense "gaming has little to do.
Wanting to consider any mass production, and surrendering to the fact that the quality of "seasons" of a TV series can not be determined throughout the last episode, it is right to consider Metal Gear saga as a mental (intentional irony) composed of a body of work that have gaming raison d'etre is that in their in their entirety (every time) partial incompleteness.
That said, Metal Gear Solid 4: Guns of the Patriots will never work in video games today and to be negligible, mainly due to the fact that the substance of the work is inscribed to the end and beginning of a evolutionary process that affects the video game medium in all its parts.
If it is true that "the medium is the message" as McLuhan says the sociologist is also true that the medium can "go beyond" the message over Playstation3 then, more than marketing or wishful thinking autoriali di uno sparuto game designer, tutta la forza che l’ultima opera Konami possiede in sé é in grado di trascendere totalmente qualsiasi derivazione produttiva: meta-linguaggio e fantapolitica, overflow d’informazioni e controllo della coscienza, implicazioni bellico-centriche e clonazione di esseri umani, manipolazione genomico-militare e IA neuronali, telecinesi, nanomacchine e madri surrogate… come per ogni buona opera d’arte che si rispetti, Metal Gear va oltre la summa delle sue parti.
Vivere Guns of The Patriots equivale a rimanere imbrigliati in un discorso estremamente esigente quanto accondiscendente, contraddittorio quanto spettacolare: si tratta dell’emozione di trascendere completamente la materia videoludica per donarle le vestigia di qualcosa di imperituro, granitico quanto relativo, trascurabile quanto… sacro , diciamolo pure. Guns of The Patriots compie difatti un’operazione perniciosa in seno a tutta la comunità videoludica, dividendo in due l’utenza che avrà sempre la pretesa (a torto o a ragione) di voler guardare all’oggettività videoludica.
Non sarebbe invece errato pensare alla saga Konami come ad un qualcosa di tendenzialmente diverso da ogni altra produzione mediale, cinema e videogioco assieme e al contempo sodalizio e divorzio fra le due arti, coacervo di contraddizioni e intensità di significati all’interno di una entità polimorfa dallo sguardo trasversale.
It may not have ever played Guns of the Patriots or have completed several times, the substance would not change: the experience of Metal Gear Solid is not finally be judged. Criticism as it was, with the analytical tools handed to a criticism that must necessarily take account of the game and its specific in the strict sense, this is, but not finally be judged. That's because Metal Gear implies first of the excitement and pride in understanding what it takes to be a gamer, paying spectator / actor interpretant, user cogitante thinker and gambling, a meta-reflection within the game play itself, the console is on or off the gamer or present / absent - everything is potentially possible in a Metal Gear, even the possibility of being surprised and delighted, puzzled or overwhelmed: the appraiser who knows the work knows what I mean.
This is because those who loved the series since the past knows what it takes to live a new Metal Gear on your console: it is - every time - a thrilling gaming existential - a power that only the great works Art can shoot out.
Being a work in rewriting, each iteration of the same involves a sensitive touch back the memory and experience of lived worlds first years, when likely to had other consciousnesses, insights, game systems and ideologies, most probably play different habits and / or less complex than the current.
The contributions given in this narrative of the last chapter also involve the re-definition gaming to the past with all its many gamers, destabilizing load exegetical. All this because
Guns of The Patriots, regardless of the specific qualities of the work itself involves the solicitation of Being gaming, gamers and their feeling of affection for the game characters and elements borrowed time dall'estimatore work because, for over 20 years now, Metal Gear has become a reality for gamers grew up together, and with entertainment technologies to the pitch, the first MSX2 current PS3.
Needless to say that Opera has marked a step to Konami always, if you want a paradigm or a standard from which to address a non-unavoidable medium and the art of game which, thanks to a mixture of pure language video game (gameplay) and film (or FMV cut-scenes), Metal Gear has never forgotten to mention something fundamental in the current discourse that divides Ludologica and narratology: a story - or if you want an epic - all to tell thanks to the "game". Approaching a
Guns of The Patriots then leads - inevitably - the ludonarrata dive into a long story for which (and thankfully) will never become any consideration of a canonical Review: distilling the features of that work within the boundaries of an assessment purely "fun" is merely a ridiculous sham.
Guns of The Patriots is a story that goes final narrative "lived" well played, as it's likely an end with the claim to untie knots interweaving twenty years, inevitably a story that is mainly played as well as "vision" In his account then, letting go of the pad and unraveling the overflow of sediment data in memory, between the response and outstanding unexpected alliances, past memories and all the exaggerated military rote learning, leaving wrecked by the flood of meaning and information, questions and dissolutions, lost and found, agitated and embittered.
Hideo Kojima was peremptory: Solid Snake is the player, everything that happens (and happened) in time to Solid Snake has happened to me, truism, of course, but with a grip and empathy and emotional impact with a shot smothered the heart as probably no other video game character - on a global scale so large - have shown that they do with such "human" strength.
Just as happened with a handful of other large icons / videogame brand, for many gamers Metal Gear Solid Snake IS a clone and the status of the game yesterday and today, and everything that can happen to the game, for better or for worse, is reflected in the criticism, the defense and offense confidential by the community at the "Old" Snake.
This is something that, in respect of an icon, an experience and a continuous gratidudine for what until now has represented such entities, personally I'd never be able to do.

So let this last experience (film) and, per una volta, semplicemente se stessa, senza volerla per forza controllare.
Il cuore e l’emozione infine… non li si può giudicare.
.

Thursday, August 28, 2008

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Ancora qualche anno, poi tutto sarà specchio.

(di Luigi Marrone)

Io Videogioco.
Io VideoLudoAgisco.
Io VideoLudoPenso, VideoLudoFallisco.
Gravido di Universi-Altri dentro, costeggio il litorale:
le texture perfette di questi palazzi, l’I.A. di questa gente, il motion blur su queste emozioni e dentro questo mare…
hanno il sapore di sedimented virtual travel inside.

Half Lives in Silent Hill, Shadow of the Colossi 7Killer:
Fantavisioni
.

VideoEsperienze heart and memory.

few more years, then everything will be mirrored. I

, video games.
:
:
The fact that I have out.
The reality that I have inside.
.

Tuesday, August 19, 2008

Black And White Blue Accent

procession to St. Clare of Montefalco

the evening of the procession in the streets was something awesome .. the full square and illuminated by candles with the body of s.chiara in the center, seen from above seemed to see the people going to Lourdes (at least as seen on TV, I do not know the truth), in the end we can also see this as a miracle of S. clear.

Wednesday, August 13, 2008

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curiosity !!!!! Moyra

hello
I happened to look on the net, "St. Paul", I was hoping to find some writings of the saint .. crederet but there in the first pages came out of everything (banks, hospitals, companies, hotels) but not information on the saint. On the one hand it shows how Christianity is rooted in this country, the other is a bit sad.
hello to everyone and good day

Saturday, August 9, 2008

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unending love

I found this article in ret, and I hit him back in full in the hope of reflecting .. and to elicit some comments also related to the story of Eluana although personally I Eluana on conflicting ideas and I can not judge it to take place.
In 2000 Moyra, married for five years, awaiting his first child, a girl, which was to be born on January 18.
Instead, amniotic embolism, stroke hospital, Asia dies and her mother goes into coma.
Mrs. Joan is the mother Moyra Quaresmini and greets me at the door of the house with a jovial smile, live in Nova Milanese, a quiet area of \u200b\u200bthis country the Milan hinterland. Our first meeting was phone and while talking I discovered that maybe we had already encountered in Borghetto Santo Spirito, where people with disabilities have the opportunity to spend a holiday home in UNITALSI. I never imagined that her daughter was the woman in a vegetative state from which I had heard about: I always thought that people were in a vegetative state throughout the day in bed and stretched out his hand figlia era in spiaggia, in carrozzina. Vedi il pregiudizio? Credi già di sapere, e questo non ti da modo di incontrare il vero.

Incontro Moyra per la prima volta mentre se ne sta seduta sulla sua sedia a ruote sul balcone di casa, è un’estate tiepida e lei si gode il sole del mattino che le bacia la pelle.
Arriva un’amica che viene a trovarla e a farle la manicure. Aveva tante amiche Moyra ma ora, mi racconta la mamma, solo qualcuna perché le altre preferiscono ricordarla com’era.
Mi viene spontaneo pensare che è una frase che si dice davanti alle persone defunte, ma Moyra non lo è, questo è certo, basta guardarla mentre sorride alla mamma che la bacia sul collo.
Sulle pareti della Photos of her room before, when she was a hairdresser and when planning a future as a wife and mother, before that Jan. 13, when life has done a turnaround and nothing of what was thought, imagined, has been cherished as expected . Moyra

In 2000, married for five years, awaiting their first child, a girl, that would be born on January 18. All
waiting Asia: the future grandmother had seen her suck his finger echography, and also the future he could see her grandfather Faustino across the screen when, after missing a few days of gestation.
Instead, amniotic embolism, running the hospital, Asia dies and her mother goes into coma.

Ora Giovanna e Faustino lo raccontano con serenità, capisci che hanno passato momenti atroci, ma anche che li hanno superati, che vivono una serenità ed una complicità che si coglie guardandoli.

Andiamo in cucina, papà Faustino ci prepara il cafè e la mamma porta tra noi anche Moyra, le fa bere il succo di frutta con il cucchiaino. Inizialmente Moyra era alimentata con la Peg, ne abbiamo sentito parlare molto in questi giorni: si tratta del sondino dal quale passa l’alimentazione per molte delle persone in coma vegetativo, come accade anche per Eluana Englaro, ma ora Moyra mangia con il cucchiaino, grazie alla pazienza e alla tenacia della sua mamma. Il sondino naso-gastrico serve solo per l’acqua, ma la mamma nutre la speranza che ci si possa liberare anche di quello.
Sul fornello si sta cocendo un coniglio e la casa profuma di buono.
Ci raccontiamo come se ci conoscessimo da sempre, papà Faustino è un pratico e mi racconta che bisognerebbe avere il coraggio di dire le cose come stanno, che le persone in coma costano e che forse, dietro a questa frenesia di staccare il sondino che le alimenta, c’è anche una mentalità che considera le persone come Moyra un peso.

Sia chiaro, nessuno di noi vorrebbe fare certe fatiche, ma la vita a volte traccia sentieri imprevisti e tu, guardando questa famiglia, capisci che il loro hanno scelto di percorrerlo questo sentiero, è un eroico quotidiano, per certi versi come quello di tanti altri. - Ci sono malattie che non si vedono -, mi dice il signor Faustino, persone che non vanno in giro su una sedia a ruote e nessuno conosce la loro fatica e la loro pena, ma è la vita, ed è fatta anche di questo.
Il Comune manda due persone che tutte le mattine si occupano di Moyra, la lavano e la pettinano; poi l’Asl manda la fisioterapista ma, poi, rimangono il sabato e la domenica dove tutti i servizi si interrompono e, forse, si potrebbe pensare a migliorare questo aspetto. e Poi ci sono alcune forniture farmaceutiche che non sono gratuite, anche di questo bisognerebbe tenere conto.
L’amica di Moyra ci saluta. Prima di uscire accarezza Moyra sulle spalle ed è chiaro che a lei queste coccole piacciono.
Inoltre riesce a farsi capire quand’è in posizione scomoda o quando vuole farsi rimettere a letto, è chiaro che il grande amore e la serenità che trasmettono le persone che le stanno intorno l’aiutano a fare quei piccoli progressi che sono per lei una grande conquista.
Moyra e la sua famiglia sono una risorsa per tutti, non solo per chi vive e affronta lo stesso problema, ma anche per chi, come noi, è preso da mille altri problemi, per gli adolescenti che spesso cercano di “vivere la vita al massimo” rischiando di buttarla via. Passare qualche pomeriggio a casa dei signori Quaresmini potrebbe essere davvero uno scambio d’esperienze, toccare con mano come la vita sia bella, sempre, se accolta e coccolata also in difficulties.
The rabbit is cooked and Mrs. Joan throw the pasta into the boiling water, in a little 'lunch and even eat lunch Moyra shake mother Joan, I salute them, but I leave with the certainty of having met new friends, people that their lives can help you look so different to your own destiny.


taken by: http://www.culturacattolica.it/default.asp?id=17&id_n=9393

Friday, August 8, 2008

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departure for vacation ...

Hello
as many I'll leave for a vacation together

I wish you happy holidays .. . and if you'd like to publish some pictures. Hello

Wednesday, August 6, 2008

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Mother Teresa in musical

Wednesday August 6, 2008 21:30 Church of St. Augustine-Corso Mameli-Montefalco

The monastery of Santa Chiara and the parish of St. Bartholomew, at the seventh centenary of the death of St. Clare of Montefalco, present "Mother tees in the musical" free arrangement of mother teresa in musicals and Castellace Paulicelli

Friday, August 1, 2008

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The Merciful Love of Jesus Novena Day IX

In the name of the Father and the Son and the Holy Spirit. Amen

Preparatory Prayer O my Jesus, my pain is great considering that I had the misfortune to offend so many times. You, however, with the heart of the Father, not only forgave me, but with your words: "ask you get," he calls to ask me what is necessary. Full of confidence, I resort to your merciful love, give me that reminder that in this novena, and above all the grace to reform my ways and henceforth to credit my faith with works by living according to your precepts, and burn in the fire of your love.
Meditation on the words of Our Father: "But deliver us from evil. Amen." We ask that God deliver us from evil, that is, from those evils of soul and body, and those from temporal and eternal, from the past, the present and future, sins, vices and disordered passions, by evil inclinations, a spirit of anger and pride. And we ask, saying, Amen, with intensity, love and confidence, because God wants and commands that we ask so .
Question:
My Jesus, I turn to you in this trial. If you want to use your mercy this poor creature with you, your goodness triumphs. For your love and your mercy, forgive me my sins, and although it is not worthy of getting what you ask, fulfill my desires fully, if this is glory for you and good for my soul. Into thy hands I get back is' to me according to your liking.
(ask for the grace that we wish to obtain in this novena).

Prayer Jesus, wash me with the blood of thy divine side, because I return to the pure life of your grace. Come in, Lord, in my humble room and rests with me, accompany me in the dangerous path, I walk so I did not lose. Sustain, O Lord, the weakness of my spirit in anguish and console me in my heart telling me that, for your mercy, do not let you love me one time and you'll always be with me.

3 Pater, Ave, Gloria .

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Le console di oggi? Una guerra di servizi

But consoles are they not born to play?
(Louise Brown)

The year was 2006.
During the Game Developers Conference, the then president of SCE Worldwide Studios, Phil Harrison, placed the emphasis on 4C, the 4 basic functions of the "Network Platform," Sony's Playstation Network today.

1)-C ONTENT
2) C-COMMUNICATION
3)-C OMMUNITY
4) C-RADE

Whether it's Sony, Microsoft or Nintendo, two years later the situation merits consideration.
E 'is now no doubt as an update through Live is now an important time to explain a "war" for the consolidation of the users and the hoarding a new and more diverse as possible on your platform.

Xbox Live moves partnership offering content from NBC Universal Studios at Universal Studios Home Entertainment, SCI FI Channel and USA Network. Here in Italy we still have to wait, but even in other parts of the globe, the Xbox Live Marketplace Video Store offers content companies and movie studios, from Paramount Pictures to Warner Bros., MTV Networks, Disney Channel and Toon Disney.
You could say that Sony and Microsoft systems are increasingly giving rise to a challenge of convergence services and offers that seem to overshadow the performance of its technology systems. It is indeed a mystery three years after the worldwide launch of Xbox 360, the first console of this generation, has now finished talking more capacious hard drive with a view that digital delivery capabilities of floating point calculations.
Nintendo then head to a revolution in the "massive-game for all ages, begins to complain of the lack of larger hard drives in his Wii because of the inevitable disappearance from signal HD, of course, taking as the reference model Sony and Microsoft. Conversely
social networking sponsored by Xbox Live Experience will beat this fall the way of "cuteness" kawaistica through the Nintendo Mii Avatars, customizable interface with the stores that openly imitates the visual representation of the iPhone in turn borrowed from the interface of the DS touch sensitive.
The home of Sony will try to create a "Second Life" with a "trophy", or virtual jewelry to show off "at home" just like in the Achievement Points for Xbox 360 gamertag, all this after realizing that in a 'Optical multi-platform games some users prefer a title in the Microsoft console just because of the unlockable points.
services, accessibility, content, and transmediality war convergence then. Would rather think of a war of "imitation" in which he chases the exclusive services and features typical of a system so that any person of any age, in your living room, should not have much desire to own and control everything through a single platform that does not lack for anything other than proposals offered by the market.
At this particular juncture of technology, in which the race for multimedia services is the real battleground of the big hardware manufacturers, the supply of such services is to become the real trump card in a position to define the role of driver / guide 's Digital Entertainment for all other products media (cinema, TV and music in particular).
is therefore to be asked the following question:

But consoles are they not born to play?

The question is legitimate because it seems that convergence and consistency of service will excel relegated to last place in the specific scale of values \u200b\u200b"ideology" behind the existence of a particular system play in the market, which is to entertain you through the game.
updates at your fingertips, the versatility of choice in the virtual store, the affezionabilità a Mii avatar-that moves in a Virtual Space - prelude to a 3D Web that we will see perhaps a dozen years instead of http - attest to the challenges on the ground that de facto makes the offer of services as important as the electronic ludus offered by a particular platform.
Or maybe more?
As Matthew says in his portal Bittanti Interactive screens, the battle is turning into a challenge of interfaces (visual, gestural as well as physical), adding that, in a perspective of interest to the media-hub , is impeccable as his statement on video games that drive technological innovation in the consumption of multimedia content such as the increase of the homogeneity of services tend inexorably towards a uniform supply che potrebbe rendere persino l'acquisto di una console una questione puramente relativa ai prezzi dei servizi offerti piuttosto che sui videogiochi tout court (i quali si attestano sulle medesime cifre).
L'importanza ricoperta dai servizi on line sta ridefinendo strategie e modelli di marketing in modo impressionante, delineando vertiginosamente il futuro del medium videoludico mediante una convergenza che rende il terreno di scontro rovente.
L'importante é che gli attori sulla scena non dimentichino che ne esistono altri altrettanto importanti e affatto trascurabili, ossia lo zoccolo duro dei giocatori che nel marasma dei servizi offerti dalla propria console, oltre a godere delle possibilità a non-gaming entertainment media does not want to miss a shift towards what more should be main
just play.
.

Thursday, July 31, 2008

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The Merciful Love of Jesus Novena VIII days

In the name of the Father and the Son and the Holy Spirit. Amen

Preparatory Prayer O my Jesus, my pain is great considering that I had the misfortune to offend so many times. You, however, with the heart of the Father, not only forgave me, but with your words: "ask you get," he calls to ask what I needed. Full of confidence, I resort to your merciful love, give me that reminder that in this novena, and above all the grace to reform my ways and henceforth to credit my faith with works by living according to your precepts, and burn in the fire of your love.
Meditation on the words of the Lord's Prayer: "Lead us not into temptation." Nel chiedere al Signore che non ci lasci cadere nella tentazione, riconosciamo che egli permette la tentazione per il nostro profitto, la nostra debolezza per vincerla, la fortezza divina per la nostra vittoria. Il Signore non nega la grazia, a chi fa da parte sua quanto è necessario per vincere i nostri potenti nemici. Chiedendo che non ci lasci cadere nella tentazione, domandiamo di non contrarre nuovi debiti oltre quelli già contratti.
Domanda:
Gesù mio, a Te ricorro in questa prova. Se tu vuoi usare la tua clemenza con questa misera creatura tua, trionfi la tua bontà. Per il tuo amore e per la tua misericordia perdona le mie colpe; e quantunque sia indegno di ottenere ciò che I ask you, fulfill my desires fully, if this is glory for you and good for my soul. Into thy hands I get back is' to me according to your liking.
(ask for the grace that we wish to obtain in this novena).

Prayer: O Jesus, be the protection and comfort to my soul, be my defense against all temptations and cover me with the shield of thy truth. Be my friend and my hope, shelter and defense against all dangers of soul and body. Lead me in the vast sea of \u200b\u200bthis world and deign to console me in this affliction. I need the port pretty sure the abyss of your love and your mercy. So I can see me free from the snares of the devil.

3 Pater, Ave, Gloria.

Tuesday, July 29, 2008

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The Merciful Love of Jesus Novena days

In the name of the Father and the Son and the Holy Spirit. Amen

Preparatory Prayer O my Jesus, my pain is great considering that I had the misfortune to offend so many times. You, however, with the heart of the Father, not only forgave me, but with your words: "ask you get," he calls to ask what I needed. Full of confidence, I resort to your merciful love, give me that reminder that in this novena, and above all the grace to reform my conduct, and hereafter to credit my faith with works by living according to your precepts, and to burn in the fire of your love.
Meditation on the words of the Lord's Prayer: "Forgive us our trespasses as we forgive our debtors." We ask God to forgive us our debts, which are the sins and punishment due to them, that we can never pay huge penalty, if not with the blood of the good Jesus, with the talents of grace and nature that we have received from God and with all what we are and possess. And we engage in this question, to forgive our neighbor to the debts you have with us, without forgetting revenge, and these are the injuries and wrongs that have done. At this point, God puts in our hands the opinion that one has to do with us, because if we forgive, and forgive us if we do not forgive others, He will not forgive us.
Question
My Jesus, I turn to you in this trial. If you want to use your mercy this poor creature with you, your goodness triumphs. For your love and your mercy, forgive me my sins, and although it is not worthy of getting what you ask, fulfill my desires fully, if this is glory for you and good for my soul. Into thy hands I get back is' to me according to your liking.
(ask for the grace that we want to achieve in this novena)
.
Prayer My Jesus, I know You call everyone without exception, in the humble clothes, you love those who love you, you judge the cause of the poor, have pity on all and anything you hear to what your power created him, concealing the failures of men and wait for them to repentance and receive the sinner with love and mercy. Open to me, Lord, the fountain of life, grant forgiveness in me, and destroy anything that opposes your divine law.

3 Pater, Ave, Gloria.